I would like to share my discoveries that I feel are most important to me. I will be briefly reviewing what I did and what I have learnt as well as sharing the top websites or blog posts that have been most helpful for the past week.
I'd like to firstly share that I attended the monthly
Make Games community meetup held at
City Varsity college. It's the most interesting community meetup in Cape Town by far! It's really fun meeting and chatting to local indie game developers, feeding back on their presentations and, when i'm ready, presenting my own games.

I've recently been spending some time investigating the
Box2D physics engine with Fluid Simulations in my LibGDX dev environment. The implementation that I found closest to my idea was
WebGL Liquid Simulator. The reason why I found that it was closest to what I was looking for was due to my recent research work regarding WebGL Shader programs (GLSL). Particularly, the very prevalent
Bloom effect, which is similar to the shaders that are used in the WebGL Liquid Simulator. I will dedicate a comprehensive blog post about the Bloom effect by next week.
A great mobile game that uses fluid simulation is called Sprinkle, see gameplay video here:
Sprinkle gameplay video
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