Monday, October 10, 2016

First Play Store Game Release - PixelTap

Today I would like to announce that my first game was published on the Google Play Store!

I have been working towards this moment for several years, with several failed starts and given up on too many works in progress. I can proudly say that i officially have a Game on the Play Store, woohoo!

The game started with a simple concept, just tap a pixel on the screen! With that concept, I gave it a deadline of initially three weeks. So I had to be careful of the scope for which to develop the game around.

With the help of willing testers and the MakeGamesSA.com forum members, who I employed to feedback on the initial alpha versions, I managed to gain some insight of obvious features that needed to be added to the game.

Getting time to work on the project was certainly not easy, but I managed to consistently progress and finish it within four weeks.

It is by no means the final version, but from a gameplay perspective, it contains all the minimum features one would expect considering the time that it was produced in.

I hereby give you, free, PixelTap!

Download the game from the PlayStore: PixelTap