Wednesday, December 31, 2014

Public Service Announcement


It's already the end of the year! It's been a great one, I have learnt so much. CoffeeScript, Node.js, Gradle, Gulp, Grunt, AdapterPattern, Component Entity System, HTML Canvas, WebGL Shaders (GLSL), a slew of Javascript HTML5 Libraries, the list goes on.

My most memorable experience was working with LibGDX and spending a few weeks creating a game. The practical application of building ones own game has taught me many lessons and made me think about Game Engines and frameworks.

I have also started reading the book on Game Engine Architecture and the Game Dev Postmortems book. Both have provided me with great insight into the mind of a AAA Game Developer and also has given me an overview of experiences with developing a wide variety of games. I feel that both are invaluable reads when working in the field of developing games.

Recently, I have take it upon myself to start developing my own mobile game for the app store. I have started development using the LibGDX framework and have designed it to use the Ashley Component System extension. I am looking forward to releasing it in the coming year and also sharing my experiences along the way on this blog. Hopefully my experiences will be valuable to you too.

That's me for today! Happy New Year!